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SoDirectionalLightManip.h
1 #ifndef COIN_SODIRECTIONALLIGHTMANIP_H
2 #define COIN_SODIRECTIONALLIGHTMANIP_H
3 
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35 
36 #include <Inventor/nodes/SoDirectionalLight.h>
37 #include <Inventor/tools/SbLazyPimplPtr.h>
38 #ifndef COIN_INTERNAL
39 #include <Inventor/draggers/SoDragger.h>
40 #endif
41 
42 class SoChildList;
43 class SoDragger;
44 class SoFieldSensor;
45 class SoPath;
46 class SoSensor;
47 class SbVec3f;
48 class SbMatrix;
49 class SoDirectionalLightManipP;
50 
51 class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight {
53 
55 
56 public:
57  static void initClass(void);
59 
60  SoDragger * getDragger(void);
61  SbBool replaceNode(SoPath * path);
62  SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const;
63 
64  virtual void doAction(SoAction * action);
65  virtual void callback(SoCallbackAction * action);
66  virtual void GLRender(SoGLRenderAction * action);
67  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
68  virtual void getMatrix(SoGetMatrixAction * action);
69  virtual void handleEvent(SoHandleEventAction * action);
70  virtual void pick(SoPickAction * action);
71  virtual void search(SoSearchAction * action);
72 
73  virtual SoChildList * getChildren(void) const;
74 
75 protected:
76  virtual ~SoDirectionalLightManip(void);
77 
78  void setDragger(SoDragger * newdragger);
79 
80  virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
81  static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to);
82 
83  static void valueChangedCB(void * f, SoDragger * d);
84  static void fieldSensorCB(void * f, SoSensor * d);
85 
89 
90 private:
91  void attachSensors(const SbBool onoff);
92 
93 private:
95 
97  SoDirectionalLightManip & operator = (const SoDirectionalLightManip & rhs);
98 }; // SoDirectionalLightManip
99 
100 #endif // !COIN_SODIRECTIONALLIGHTMANIP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1483
virtual void GLRender(SoGLRenderAction *action)
Definition: SoDirectionalLight.cpp:156
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
SoFieldSensor * colorFieldSensor
Definition: SoDirectionalLightManip.h:87
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1221
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
SoFieldSensor * directionFieldSensor
Definition: SoDirectionalLightManip.h:86
SoChildList * children
Definition: SoDirectionalLightManip.h:88
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:52
The SoDragger class is the base class for all draggers.
Definition: SoDragger.h:62
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1102
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes. ...
Definition: SoDirectionalLightManip.h:51
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
#define SO_NODE_HEADER(classname)
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:914
static void initClass(void)
Definition: SoDirectionalLight.cpp:147
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:143
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1132
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1366
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition: SoDirectionalLight.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50