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SoDepthBuffer.h
1 #ifndef COIN_SODEPTHBUFFER_H
2 #define COIN_SODEPTHBUFFER_H
3 
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35 
36 #include <Inventor/fields/SoSFEnum.h>
37 #include <Inventor/fields/SoSFBool.h>
38 #include <Inventor/fields/SoSFVec2f.h>
39 #include <Inventor/nodes/SoSubNode.h>
40 #include <Inventor/elements/SoDepthBufferElement.h>
41 
42 class COIN_DLL_API SoDepthBuffer : public SoNode {
43  typedef SoNode inherited;
44 
46 
47 public:
48  static void initClass(void);
49  SoDepthBuffer(void);
50 
52  NEVER = SoDepthBufferElement::NEVER,
53  ALWAYS = SoDepthBufferElement::ALWAYS,
54  LESS = SoDepthBufferElement::LESS,
55  LEQUAL = SoDepthBufferElement::LEQUAL,
56  EQUAL = SoDepthBufferElement::EQUAL,
57  GEQUAL = SoDepthBufferElement::GEQUAL,
58  GREATER = SoDepthBufferElement::GREATER,
59  NOTEQUAL = SoDepthBufferElement::NOTEQUAL
60  };
61 
64  SoSFEnum function;
66 
67  virtual void GLRender(SoGLRenderAction * action);
68 
69 protected:
70  virtual ~SoDepthBuffer();
71 
72 }; // SoDepthBuffer
73 
74 #endif // !COIN_SODEPTHBUFFER_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoDepthBuffer class is a node used to control the GL depth buffer.
Definition: SoDepthBuffer.h:42
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
DepthWriteFunction
Definition: SoDepthBuffer.h:51
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
SoSFBool write
Definition: SoDepthBuffer.h:63
SoSFBool test
Definition: SoDepthBuffer.h:62
SoSFVec2f range
Definition: SoDepthBuffer.h:65
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50