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SoComplexityTypeElement.h
1 #ifndef COIN_SOCOMPLEXITYTYPEELEMENT_H
2 #define COIN_SOCOMPLEXITYTYPEELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoInt32Element.h>
37 
38 class COIN_DLL_API SoComplexityTypeElement : public SoInt32Element {
39  typedef SoInt32Element inherited;
40 
41  SO_ELEMENT_HEADER(SoComplexityTypeElement);
42 public:
43  static void initClass(void);
44 protected:
45  virtual ~SoComplexityTypeElement();
46 
47 public:
48 // constants:
49  enum Type {
50  OBJECT_SPACE,
51  SCREEN_SPACE,
52  BOUNDING_BOX
53  };
54 
55  virtual void init(SoState * state);
56 
57  static void set(SoState * const state, SoNode * const node,
58  const Type type);
59  static void set(SoState * const state, const Type type);
60  static Type get(SoState * const state);
61  static Type getDefault();
62 
63 };
64 
65 #endif // !COIN_SOCOMPLEXITYTYPEELEMENT_H
static void initClass(void)
Definition: SoInt32Element.cpp:72
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
Type
Definition: SoComplexityTypeElement.h:49
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
The SoComplexityTypeElement class is yet to be documented.
Definition: SoComplexityTypeElement.h:38
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:39
virtual void init(SoState *state)
Definition: SoInt32Element.cpp:178