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SoBumpMapTransform.h
1 #ifndef COIN_SOBUMPMAPTRANSFORM_H
2 #define COIN_SOBUMPMAPTRANSFORM_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFVec2f.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 
40 class SbMatrix;
41 
42 class COIN_DLL_API SoBumpMapTransform : public SoNode {
43  typedef SoNode inherited;
44 
46 
47 public:
48  static void initClass(void);
49  SoBumpMapTransform(void);
50 
55 
56  virtual void doAction(SoAction * action);
57  virtual void callback(SoCallbackAction * action);
58  virtual void GLRender(SoGLRenderAction * action);
59  virtual void getMatrix(SoGetMatrixAction * action);
60  virtual void pick(SoPickAction * action);
61 
62 protected:
63  virtual ~SoBumpMapTransform();
64 
65 private:
66  void makeMatrix(SbMatrix & mat);
67 };
68 
69 #endif // !COIN_SOBUMPMAPTRANSFORM_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoBumpMapTransform class is used to define 2D bump map transformations.
Definition: SoBumpMapTransform.h:42
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
SoSFFloat rotation
Definition: SoBumpMapTransform.h:52
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:40
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
SoSFVec2f center
Definition: SoBumpMapTransform.h:54
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
static void initClass(void)
Definition: SoNode.cpp:573
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1102
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
SoSFVec2f translation
Definition: SoBumpMapTransform.h:51
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
#define SO_NODE_HEADER(classname)
SoSFVec2f scaleFactor
Definition: SoBumpMapTransform.h:53
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50