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SoAudioRenderAction.h
1 #ifndef COIN_SOAUDIORENDERACTION_H
2 #define COIN_SOAUDIORENDERACTION_H
3 
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35 
36 #include <Inventor/actions/SoAction.h>
37 #include <Inventor/actions/SoSubAction.h>
38 #include <Inventor/tools/SbLazyPimplPtr.h>
39 
40 class SoAudioRenderActionP;
41 
42 class COIN_DLL_API SoAudioRenderAction : public SoAction {
43  typedef SoAction inherited;
44 
45  SO_ACTION_HEADER(SoAudioRenderAction);
46 
47 public:
48  static void initClass(void);
49 
50  SoAudioRenderAction(void);
51  virtual ~SoAudioRenderAction(void);
52 
53  static void callDoAction(SoAction *action, SoNode *node);
54  static void callAudioRender(SoAction *action, SoNode *node);
55 
56 protected:
57  virtual void beginTraversal(SoNode *node);
58 
59 private:
61 
62  // NOT IMPLEMENTED:
64  SoAudioRenderAction & operator = (const SoAudioRenderAction & rhs);
65 }; // SoAudioRenderAction
66 
67 #endif // !COIN_SOAUDIORENDERACTION_H
static void initClass(void)
Definition: SoAction.cpp:370
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1270