Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SbXfBox3d.h
1 #ifndef COIN_SBXFBOX3D_H
2 #define COIN_SBXFBOX3D_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/SbBox3d.h>
37 #include <Inventor/SbDPMatrix.h>
38 
39 class COIN_DLL_API SbXfBox3d : public SbBox3d {
40  typedef SbBox3d inherited;
41 
42 public:
43  SbXfBox3d(void);
44  SbXfBox3d(const SbVec3d & boxmin, const SbVec3d & boxmax);
45  SbXfBox3d(const SbBox3d & box);
46 
47  void setTransform(const SbDPMatrix & matrix);
48 
49  const SbDPMatrix & getTransform(void) const { return matrix; }
50  const SbDPMatrix & getInverse(void) const;
51  SbVec3d getCenter(void) const;
52 
53  void extendBy(const SbVec3d & pt);
54  void extendBy(const SbBox3d & bb);
55  void extendBy(const SbXfBox3d & bb);
56  SbBool intersect(const SbVec3d & pt) const;
57  SbBool intersect(const SbBox3d & bb) const;
58  SbBool intersect(const SbXfBox3d & bb) const;
59  SbBox3d project(void) const;
60  void getSpan(const SbVec3d & direction, double & dMin, double & dMax) const;
61 
62  // Must override the transform() method from SbBox3f, as the box and
63  // the transform matrix are supposed to be kept separate in
64  // SbXfBox3f. --mortene
65  void transform(const SbDPMatrix & matrix);
66 
67  // Overridden from SbBox3d
68  double getVolume(void) const;
69 
70 private:
71  // These are incorrect for SbXfBox3d. Privatize/hide them.
72  using SbBox3d::getMin;
73  using SbBox3d::getMax;
74 
75  void calcInverse(void) const;
76  void makeInvInvalid(void);
77 
78  SbDPMatrix matrix;
79  mutable SbDPMatrix invertedmatrix; // lazy cache
80 
81 }; // SbXfBox3d
82 
83 COIN_DLL_API int operator == (const SbXfBox3d & b1, const SbXfBox3d & b2);
84 COIN_DLL_API int operator != (const SbXfBox3d & b1, const SbXfBox3d & b2);
85 
86 #endif // !COIN_SBXFBOX3D_H
const SbDPMatrix & getTransform(void) const
Definition: SbXfBox3d.h:49
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition: SbVec3d.h:50
void getSpan(const SbVec3d &dir, double &dmin, double &dmax) const
Definition: SbBox3d.cpp:382
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
void extendBy(const SbVec3d &pt)
Definition: SbBox3d.cpp:236
SbBool intersect(const SbVec3d &point) const
Definition: SbBox3d.cpp:276
const SbVec3d & getMin(void) const
Definition: SbBox3d.h:70
double getVolume(void) const
Definition: SbBox3d.h:82
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3d.h:46
The SbXfBox3d class is a 3 dimensional box with double precision coordinates and an attached transfor...
Definition: SbXfBox3d.h:39
SbVec3d getCenter(void) const
Definition: SbBox3d.h:90
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.
Definition: SbDPMatrix.h:47
const SbVec3d & getMax(void) const
Definition: SbBox3d.h:72
void transform(const SbDPMatrix &matrix)
Definition: SbBox3d.cpp:430