Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SbTesselator.h
Go to the documentation of this file.
1 #ifndef COIN_SBTESSELATOR_H
2 #define COIN_SBTESSELATOR_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/tools/SbPimplPtr.h>
38 #include <Inventor/SbVec3f.h>
39 #include <cstddef>
40 
41 typedef void SbTesselatorCB(void * v0, void * v1, void * v2, void * data);
42 
43 class COIN_DLL_API SbTesselator {
44 public:
45  SbTesselator(SbTesselatorCB * func = NULL, void * data = NULL);
46  ~SbTesselator(void);
47 
48  void beginPolygon(SbBool keepVertices = FALSE,
49  const SbVec3f & normal = SbVec3f(0.0f, 0.0f, 0.0f));
50  void addVertex(const SbVec3f &v, void * data);
51  void endPolygon(void);
52  void setCallback(SbTesselatorCB * func, void * data);
53 
54 private:
55  class PImpl;
56  SbPimplPtr<PImpl> pimpl;
57 
58  SbTesselator(const SbTesselator & rhs); // N/A
59  SbTesselator & operator = (const SbTesselator & rhs); // N/A
60 
61 }; // SbTessellator
62 
63 #endif // !COIN_SBTESSELATOR_H
The SbTesselator class is used to tessellate polygons into triangles.
Definition: SbTesselator.h:43
void SbTesselatorCB(void *v0, void *v1, void *v2, void *data)
Definition: SbTesselator.h:41
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51