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SbDPViewVolume.h
1 #ifndef COIN_SBDPVIEWVOLUME_H
2 #define COIN_SBDPVIEWVOLUME_H
3 
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35 
36 #include <cstdio>
37 
38 #include <Inventor/SbBasic.h>
39 #include <Inventor/SbVec3d.h>
40 
41 class SbBox3f;
42 class SbDPLine;
43 class SbDPMatrix;
44 class SbPlane;
45 class SbDPRotation;
46 class SbVec2d;
47 class SbViewVolume;
48 
49 class COIN_DLL_API SbDPViewVolume {
50 public:
51  enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 };
52 
53 public:
54  SbDPViewVolume(void);
55  ~SbDPViewVolume(void);
56  void getMatrices(SbDPMatrix& affine, SbDPMatrix& proj) const;
57  SbDPMatrix getMatrix(void) const;
58  SbDPMatrix getCameraSpaceMatrix(void) const;
59  void projectPointToLine(const SbVec2d& pt, SbDPLine& line) const;
60  void projectPointToLine(const SbVec2d& pt,
61  SbVec3d& line0, SbVec3d& line1) const;
62  void projectToScreen(const SbVec3d& src, SbVec3d& dst) const;
63  SbPlane getPlane(const double distFromEye) const;
64  SbVec3d getSightPoint(const double distFromEye) const;
65  SbVec3d getPlanePoint(const double distFromEye,
66  const SbVec2d& normPoint) const;
67  SbDPRotation getAlignRotation(SbBool rightAngleOnly = FALSE) const;
68  double getWorldToScreenScale(const SbVec3d& worldCenter,
69  double normRadius) const;
70  SbVec2d projectBox(const SbBox3f& box) const;
71  SbDPViewVolume narrow(double left, double bottom,
72  double right, double top) const;
73  SbDPViewVolume narrow(const SbBox3f& box) const;
74  void ortho(double left, double right,
75  double bottom, double top,
76  double nearval, double farval);
77  void perspective(double fovy, double aspect,
78  double nearval, double farval);
79  void frustum(double left, double right,
80  double bottom, double top,
81  double nearval, double farval);
82  void rotateCamera(const SbDPRotation& q);
83  void translateCamera(const SbVec3d& v);
84  SbVec3d zVector(void) const;
85  SbDPViewVolume zNarrow(double nearval, double farval) const;
86  void scale(double factor);
87  void scaleWidth(double ratio);
88  void scaleHeight(double ratio);
89  ProjectionType getProjectionType(void) const;
90  const SbVec3d& getProjectionPoint(void) const;
91  const SbVec3d& getProjectionDirection(void) const;
92  double getNearDist(void) const;
93  double getWidth(void) const;
94  double getHeight(void) const;
95  double getDepth(void) const;
96 
97  void print(FILE * fp) const;
98  void getViewVolumePlanes(SbPlane planes[6]) const;
99  void transform(const SbDPMatrix &matrix);
100  SbVec3d getViewUp(void) const;
101 
102  void copyValues(SbViewVolume & vv);
103 
104 private:
105 
106  ProjectionType type;
107  SbVec3d projPoint;
108  SbVec3d projDir;
109  double nearDist;
110  double nearToFar;
111  SbVec3d llf;
112  SbVec3d lrf;
113  SbVec3d ulf;
114 
115  void getPlaneRectangle(const double depth, SbVec3d & lowerleft,
116  SbVec3d & lowerright, SbVec3d & upperleft,
117  SbVec3d & upperright) const;
118 };
119 
120 #endif // !COIN_SBDPVIEWVOLUME_H
The SbDPLine class represents a line using double precision coordinates.
Definition: SbDPLine.h:41
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition: SbVec3d.h:50
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
ProjectionType
Definition: SbDPViewVolume.h:51
The SbVec2d class is a 2 dimensional vector with double precision floating point coordinates.
Definition: SbVec2d.h:48
The SbDPRotation class represents a rotation in 3D space using double precision data.
Definition: SbDPRotation.h:42
The SbDPViewVolume class is a double precision viewing volume in 3D space.
Definition: SbDPViewVolume.h:49
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:50
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:43
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.
Definition: SbDPMatrix.h:47