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Coin 2.3.0

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Systems in Motion is proud to release v2.3.0 of the Coin 3D graphics library. Coin 2.3.0 is a minor release. It extends the functionality of previous versions of Coin 2.* in upward compatible ways. It also fixes bugs and problems found in releases 2.0.0 through 2.2.1, and includes updates to the documentation. The API and ABI of the library is slightly extended, but not in any way that could conflict with older versions of Coin 2.*.

For additional information about this project, please visit the project page.

Available downloads

Get Coin 2.3.0 for all platforms (3.1 MB)

Source code archive

Get Coin 2.3.0 for Mac OS X (2.4 MB)

Mac OS X installer

Get Coin 2.3.0 for Mac OS X (2.6 MB)

Mac OS X framework, no installer

Get Coin 2.3.0 for Windows (19.6 MB)

Windows installer

Release Notes

State Final release
License GPL and Coin Professional Edition License
Released 2004/06/25

New features:

- new node SoTextureCombine (for multi-texturing)

- new texture coordinate mapping nodes SoTextureCoordinateCube, SoTextureCoordinateCylinder, and SoTextureCoordinateSphere

- vertex buffer objects support

- correct "sorted layers blend" transparency mode

- improved thread safety

Bugfixes:

- loading of engine networks from file with default field values

- misc bumpmapping bugfixes

- plugged various memory leaks

- offscreen renderer fixes: alpha channel support, robustify

- improved library cleanup

- sensor fixes: delayqueue timeouts handled in Coin instead of in SoGui

- corrected scene redraw logic not to depend on realtime field updates

- and lots more...

Optimizations:

- file reading should be noticable faster

- more/improved use of vertex array rendering and vertex buffer objects

Other:

- build setup updates, doc updates, Mac OS X packaging fixes

Change log

view ChangeLog.v2.3.0 online
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